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Hello, We are trying to add Magic Leap support to an ARKit app made using AR Foundation and Unity 2019.3. The ARKit version does raycasting on...
Using Unity 2019.3.0f1 the Bakery window has layout issues. I've tried opening and closing it without any luck, I'm also unable to resize it (see...
Maybe if Unity's AR platform integration (AR Foundation) is not going to advance it would be great if Apple and Google offered their own Unity...
Yes, they have gone a bit too silent about all the accumulating issues (I posted in another thread about the frustrating lack of development for...
It is actually getting very inconvenient. We are a company focused on AR production and we license Unity as our main engine. A new version of...
Thanks for sharing this! I just purchased Deckard and tried this scene. I installed the Post Processing stack, imported Dekard and then imported...
Some other questions: does UnityARKit_HumanBodyProvider_TryGetHumanDepth and UnityARKit_HumanBodyProvider_TryGetHumanStencil use Apple's...
I was wondering if you could suggest how to go about using the depth and stencil raw buffers to perform occlusion. Would these have to be used in...
Thank you Louis for reporting this. I just came across the same issue while trying to build from Windows using iOS Builder. I was wondering if you...
Thank you Benjams, disabling GvrInstantPreviewMain fixed it (I had all the other ones done already).
I'm trying to get Daydream to work with LWRP in 2019.1.1. The first issue I faced was that the app wasn't launching in VR due to the daydream...
That looks great. Good recommendation, thank you!
Hello, I'm planning on developing a crossplatform iOS/Android app and I was wondering if anyone could recommend an asset store (or other) package...
How do we get shadows on transparent planes (shadow matte) to work with LWRP and AR Foundation?
Hello, I was wondering if anyone knows of a masking shader that works with LWRP and AR Foundation (at least with ARKit)? With the standard Unity...