A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
hello! i'm working with a spriterenderer witch i need to maintain the target aspect ratio 16:9 something like UI Image PreserveAspect do.....
to be more clear i looking to have a the sprite that will be scaled to cover the area from 0 to 0.145 (it's 125x125 image so i need same width and...
Worldspace object with sprite renderer inside a camera
hello, i'm trying to scale a sprite to fit a screen portion ( 0.45f ) but i can't figure out how to rescale it, any help?
on cap1 is what i have on my "field" camera then i take a screenshot and on cap2 is what i have after i get a screenshot with the rendertexture...
hello! i'll try to explain what i have... my "field" camera with this script (used to keep the aspetct) using UnityEngine;...
Because i need it only visible on aspect ratio different from full screen that would be 1920x1080,
thank's you for your help! since my game doesn't use mouse or touch input it should be fine, but i'm just worried about the performance side due...
thank's you for your help, because i don't want to create another camera i just wondering to how do this "using a screenspace overlay canvas" i...
hello! i would like to buy your asset but i still wondering if i can put a custom picture instead the scene view outside the camera view...
as you can see from this video, i want to put a custom image outside the camera view...
i did exactly that, and i can't figure out how to do this 'Out of the box, the letterbox / pillarbox bars will just be the default colour of the...
hello! Out of the box, the letterbox / pillarbox bars will just be the default colour of the framebuffer (generally cleared to black). i want fill...
Thank’s u for your help. actually as i know it should be fixed on the face settimgs of the font asset, but i don’t really know witch one (as i...
hello! i have alray a variant font (Glyph) for each language, but on chinese one i can't get outline working ( text is all white without black...
hello! thank's you for your reply. actually i did a similar things but on the nextChar == TAG_OPEN is not going to catch any '<' and when i try...
hello! i hope someone can help me. i have a like typewriter effect on my UI and on my text sometimes there is also a color tag, i'm actually...
for anyone that have this problem, i solved it just by put it under Assets/Resources and load the AudioMixer with Resources.Load, that's all.....
anyone has solved it? i still have this problem on the 2019 version, audiomixer doesn't work on build.. any help?
thank's you for your help, i was able to fix it by set up the "Line Height" parameter under the font asset that has that problem.. so for anyone...