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Great to hear! Thanks for the heads up! Will keep an eye on the release. :)
That would be an option to consider, thanks!
I just noticed that this was a reported issue for 2020.3.2 We are using 2020.3.1, which I hoped didn't have this issue yet, and that it was...
As part of our build pipeline, to properly notarise our builds, we need to resign all our plugins. This went just find in 2019.4, but we are...
Ah, that's great! Thanks!
I am working on upgrading our project to 2020.3 (from 2019.4). While it seems that upgrading the project itself went just fine, I am running into...
@Tautvydas-Zilys I did some more testing and the issue seems to happen when we instantiate a prefab that leads to a null-ref. However, the...
Thanks for checking. I will have to check if I can make a bug with the project attached due to company policy/legal stuff etc. Meanwhile I have...
Yes, essentially the same. I have attached them here as well. (Slightly older build, same issue that caused the crash)
Sure, I attached the editor log (I also have a crash report from Apple, if that would help) This happens on all our apple machines and both in...
We are currently having some issues where, on OSX, some exceptions cause the entire application to crash. While on Windows, we would get an error...
Yeah that makes sense. It's kind of the same like getting multiple instances of the same script with GetComponents<>. You would need some...
Hey all, Lets say I have a simple script with a single float value I want to animate in an animation clip. I would simply be able to add that...
Sadly no. The tool is part of a bigger ecosystem that relies on the animator. Not sure how well mixing both systems work, but I guess (if it's...
I'm want to point out to this post from a few years ago: https://forum.unity.com/threads/unable-to-build-animationclip-at-runtime.382799/ At some...
Had the same issue and this did not work for me. We do have a lot of custom shaders, so that might be the issue at hand. It's an issue with the...
When using the latest preview packages and Unity 2019.2.10f1 and I try to run the ARKitFaceBlendShapes scene, I am greeted with an error pink...
From the Unity Manual: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBecameInvisible.html
Not that it will help you at this moment, but Project Mars is something to look out for:...
I have been experimenting with the Facial AR Remote project https://blogs.unity3d.com/2018/08/13/facial-ar-remote-animating-with-ar/) for some...