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Anyworkaround yet?
Now I am facing another weird Issue. PiXYZ is not working in build. So the bottom line is, project won't build if you are using PiXYZ 2018.1.022...
I am using latest PiXYZ (PiXYZ4Unity-2018.3.1.r4) on latest version of Unity (Unity 2018.3.0f2 (64-bit)) on a system with PiXYZ licence. The...
It did not, but thanks a lot for your support. The problem has been fixed by updating PiXYZ plugin.
Please check the same link again.
Yes, that is because when we create a new build, previous editor log is not cleared. Unity adds new log on top of previous log. That's why the...
Yes sure. Check out the same link again. https://raw.githubusercontent.com/neuro-tech/EditorLog/master/Editor.log
I have deleted all .js files, but still not able to build. Do I have to delete any other files as well?
Please check out this link: https://raw.githubusercontent.com/neuro-tech/EditorLog/master/Editor.log or if you are unable to open that link,...
I suppose you are talking about command line arguments. Here is a snippet: -----Compiler Commandline Arguments: Filename: "C:\Program...
Yes. Please find in the attachment.
Thanks for your quick response. I would but the file is 15mb and I am unable to upload.
I have upgraded to .NET 4.x Equivalent in my Unity project on Unity 2018.2.13f1 and now I am unable to create a build. I am getting the following...
I am also facing the exact same error
Hey, does uber shader has support for mobile platforms?