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Here is the problem: I use Addressables, and every time a player starts a game, it takes up to 90 seconds to load them on an old hard disk. Once...
Fix was to disable CRC, lower terrain precision, lower grass texture sizes to not use more than what is needed and removed unused grass from...
You know what, I reduced the size of all my textures to 256/512 resolution. In addition to that, I followed your advice and disabled CRC. The lag...
I am using the default Unity terrain grass. I've already hand-painted an entire world comprised of 250 terrains, each one 300x300 in size....
I am offering a free copy of game to anyone who could help me!! :--) Unity experts help!!
I built a custom made world over the period of 3 years out of 300 unique terrains and now I want to stream terrains through addressables. Problem...
Or even better if I could make TerrainData.AwakeFromLoad stop from blocking the main thread after TerrainData is loaded async?
Unity Terrains are creating atlas textures for grass details like this in RAM and I need to stop that: [IMG] Problem is that I am streaming...
Good question. Will free demo downloads be combined in count and charged with main game?
What if 1 person reinstall my game 1.000 times, or 1.000.000 times with some script. How do I stop them?
Is there a way to detect when object entered water? I need to play water walk sounds when player is in water, I already have player foam working,...
Hey @larsbertram1 your grass asset is not well suited for my game but I really like your water asset and your tree assets. Your trees are the...
I got this asset in the bundle, since it does not work with the terrain trees I am thinking what would be nice way to use this tool in my top down...
This thread is old but my answer might help someone. Here it is what helped me, try playing with Nav Mesh Agent "Obstacle avoidance". What you...
Is there a way to copy/paste files in Unity editor or is that not implemented yet? Also, while I am at it, is there a way to see Dictionary...
Can we just return the old FPS counter somehow? Maybe show two FPS counters on stats screen?
I had a same problem where errors would happen when I would switch to 2D view in 3D game (when editing UI). This solved it for me. Disabling...