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This seems to be an issue with Unity 3.4.2. I read in other site that this is happening after the update from 3.4 to 3.4.2 Is there a way to...
Hi all, took a while to get it out, but here it is. http://dei.med.nyu.edu/medical-visualization-program thank you all for your comments and...
billboard or impostors. this may help you: http://www.gamasutra.com/features/20060105/davis_01.shtml
is "thePlayer" been initialized?
I tried your sample, you're right it does not work as expected. even if you get it to stabilized you have to adjust the position either by the...
Ithink you have to replace the quaternion instead of adding to it. ransform.rotation = rot;
It may be a typo, it works without the @ which is used on C# RenderBeforeQueues(1000, 2000 ); RenderBeforeQueues does not seem to work I...
look at this: http://forum.unity3d.com/viewtopic.php?t=10079 :D
If I understood correctly you want to be able to copy or set the Transform from a Matrix4x4. I wonder myself, there's nothing on the docs on...
missing quotes var mesh : Mesh = GetComponent("MeshFilter").mesh;
for the mouse structure placement what you need to do is create a ray from the active camera and then get a point in from of it. take a look at...
is Life_sc a string variable? if not you need to quote the name of the component like this var target2 = target.GetComponent("Life_sc");
this is the way I create my arrays public var myArray: Array = new Array();
this is what you need: http://unity3d.com/support/documentation/ScriptReference/Transform.LookAt.html
I had the same problem when I started. the scope of the local variables seem to be function wide. logically they should be block wide.
you could try creating an invisible track that looks like this: ********* ********* ********* ********* v--------v <---- track...
I think the error is generated by the GUI.Window call outside the OnGUI handler. try moving that code to OnGUI() function OnGUI () { fenetre...
the last parameter is time a number between 0.0, 1.0. t is not been updated try incrementing time e.g 0.1, 0.2, 0.3 etc...
probably not, I modified the script to show selected objects. what you need to do is set the vehicle's shader queue tag to something lower than...
I don't see how changing order may be a problem? is not a hack, is a feature. please explain.