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Ensure that you have change the texture properties as following in Inspector window, Texture Type: Cursor Alpha Is Transparent: True...
You might provide a valid JSON string in the request. You should provide double quotes instead of single quotes for each attributes with the help...
Try to set Target API to 30 (Downgrade it).
Ensure that the function header matches with the Call() or CallStatic() method. If your method accepts any arguments then you must have to create...
Try to delete the TextMeshPro folder from the project directory and import it again in the scene.
Ensure that Oculus Integration package is imported in your project. using UnityEngine; using UnityEngine.SceneManagement; public class...
You can do it by changing the sprite attribute of the image component at runtime. button1.GetComponent<Image>().sprite = sprite; Full demo code:...
Please go through this answer https://stackoverflow.com/a/71465442/7103882
You might forget to add android:usesCleartextTraffic="true" attribute in AndroidManifest file. Also, ensure that internet permission is requested....
You can use `Resources.LoadAsync(path)` method for asynchronously loads an asset stored at path in a Resources folder. The following code is an...
OVRInput.Get(OVRInput.Button.One) code to detect the button click. OVRInput.Get() method returns true if the A button is pressed. Similarly you...
There is a demo application created for sending mail from Unity3D. Checkout the following git repo. https://github.com/codemaker2015/vmailer
This error will occurs when we are trying to access a local file content using WWW. There we have to provide the protocol field as "file://"...
If you are trying to open any document using Application.OpenURL then it won't work. Unity removed that support in latest versions. You can use...
void CopyToClipboard(string s) { TextEditor te = new TextEditor(); te.text = s; te.SelectAll(); te.Copy(); }...
Using TMPro; public class TextMeshProDemo : MonoBehaviour { [SerializeField] private TextMeshPro textMeshPro; void Start() {...
Stop() method is obsolete in Unity 2019 or greater versions. So use enabled flag and set it to false for disable the animation....
Ensure that the scene contains EventSystem
Don't forget to add EventSystem in your scene. If the scene doesn't have any event trigger is not able to track any events that's happening in the...
if(Application.internetReachability == NetworkReachability.NotReachable) { Debug.Log("Error. Check internet connection!");...