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Hi, still doesn't work when I execute: bundleLoadRequest = AssetBundle.LoadFromFileAsync(Path.Combine(Application.streamingAssetsPath, filePath),...
Hi!, MoveRotation does not smooth motion with non-kinematic rigid bodies. Render state is still discrete like it was in last Fixed Update....
Hi, is there any solution / resolution of the problem yet ? With humanoid setup and version 5.4.0.p3 "Root Motion Node" changes all clips - there...
Hi, I'm not sure if the thread should go in here, it's 50-50 physics-animation, not sure where is the problem. This same question was on physics...
Hi, I'm not sure if the thread should go in here, it's 50-50 physics-animation, not sure where is the problem. Bug: 1) Create Box 2) Create...
Hi, I have RBody (X,Z rotations locked), mass: 80 and then I have configurable joint attached to this body Local axis Z of object is first axis...
Thanks ! Have another question though :) , will crossFade command work the same way ? If i crossfade from A to B and then crossfade from A to C...
I try to explain more i have A -> B -> C states with transitions, A to B has trigger 1 B to C has trigger 2 if I fire the trigger 2 while...
Hello, thanks for reply, but I don't understand "to remove your idle clip from the blend tree". To move it where ? Or remove Idle completely ?...
Hi, i have blending tree (idle x run) idle is long animation and looped, run short animation and it's looped as well I need to do transition from...