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CATS is an innovative technology stack that aims to provide cutting-edge adaptation capabilities for various rendering and post-processing tasks...
I was working on a new tool called PULSE - Post-Processing Utilities, LUTs, and Special Effects. It allows you to post process overlay cameras...
PULSE (Post-Processing Utilities, LUTs, and Special Effects) is an alternative tool to default URP Post Processing. It allows you to create custom...
Shader Graph doesn't have array for floats. But you can use custom functions. Unfortunately you have to code it yourself but you don't have to...
Thank you all for trying. If you are using different Render Pipeline than URP, example assets going to be pink. You can change Shader Graph...
I searched for node editor for Unity and came across xNode. And then I used it in my project. Also I didn't know NodeGraphProcessor and GraphView...
I'm using xNode Node Editor for node graph. But I changed most of the code of xNode for change look of editor and generating files. You can get...
Hello, I'm Warwlock. I've been developing games over 8 years. In the last years, I got interested in shaders and node graphs. But like most of...
Now, you can play with Blender Nodes Graph Beta. There is some bugs and glitches but it will be fixed soon. Get it on Github:...
From now on, you can export any shader node workflow from Blender to Unity. After few adjustments and completing the documentation, Blender Nodes...
When you import custom package from Assets -> Import Package -> Custom package... it won't show in package manager. It shows in Assets folder.
Yes, literally it allows you to import node graph to unity. But, not everything, because there is some limitations in Unity. So, it can't import...
If your node setup is like in the first image, then connect alpha channel of hexagone shaped texture node to alpha input of "PBR Node" . And then...
Try that one, maybe it can be work: https://forum.unity.com/threads/is-it-possible-to-render-a-uniform-opaque-outline-along-mesh-intersections.953489/
I haven't tried to draw any mesh via script before, but if you tried in another versions of unity and it was working, but not in this one, then it...
I don't know how did you setup your project but this is the easiest way to Instancing is working or not (at least I think it easiest): [ATTACH]...
I forget about brackets... About them, I am using visual studio. It is not completes automatically, but if you make any mistake, you can see your...
To use custom function nodes. You should add your input variables and output variables. You can use like that: void MyCustomFunction_float(float...