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Hey @MikeUpchat I'm glad you figured it out. I managed to find a way to do it and I have an example on my blog:...
http://freesound.org has loads of sound effects but you need to make sure you check the creative commons settings. Some files are attribution,...
Can you double check the sound is 3D?. You need to make sure Spatial Blend is slid all the way over to 3D. Then change the volume rollof to Linear...
I don't know. Just play around with the pitch and volume on the audio source properties and check out all the other audio features.
I am working on a game where the player is able to fire a red cube prefab at a wall and when that happens, reverb is applied depending on the...
The audio listener has no properties and AFAIK you can't access it inside the script but I don't think that's what you want anyway. The audio...
Sounds great! Is that just the pitch being adjusted on the audio sample? It sounds like synthesis.
Have a look at applying audio filters to the recorded sound. In the Talking Tom Cat game they just adjust the pitch without adjusting the speed.
Hi @MikeUpchat I am trying to do exactly the same thing but with a different idea/setting and I'm struggling to find a solution. Did you get...
Wow - i'm not an artist but that looks awesome! I don't think you need one... ;-)
Hi all, https://holeupcreative.wordpress.com/ Here is an experimental game idea I'm working on in Unity 5. It's an audio based game which I...