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Will do! FWIW cleanup components also get stripped out during instantiation. Both behaviors are intended, for capital-R Reasons, but this is...
Arrgh, you're right; it looks like this fix wasn't backported all the way into the 1.0.14 release branch. Sorry about that. I'll backport it now...
Oops, yes, sorry for the mistargeted @ there! But thank you for the full summary of what is & isn't still painful. I'll ask my team about the...
@scottjdaley I'm sorry to hear this is giving you trouble. As far as we know, EnabledRefRW<T> should work in an aspect along with RefRW<T>, and if...
Thank you for the report! This issue was found & fixed independently several weeks back, and will be fixed in a future Entities release.
These changes are available in the Entities 1.0.11 release. (They also break semver, by adding new APIs in a patch release; sorry about that! The...
This is the big piece I see that's missing today; I think we support templated components (I've never tried personally), but definitely not a way...
Thank you for the benchmark! We knew that reducing the LEG waste it would help, but seeing the magnitude of such a simple change is encouraging...
Just for completeness, LinkedEntityGroup's default capacity was reduced to 1 as well several months ago.
A new name is the most likely outcome, yes. My main question is whether this method has a real-world use case, given the clearly intentional...
Thank you for bringing this to our attention. The behavior of these Instantiate methods re: LinkedEntityGroup is explicitly covered in their API...
It wasn't a technical limitation; just a design decision that didn't work out the way we expected.
Hello; I just wanted to pop in and report that I finally have a branch open where I'm working on re-exposing the original "evaluate query at...
Well I'm Cort, and I joined Unity in 2018 as an engineer on the DOTS team (but it wasn't even called DOTS yet). I've been all over the runtime...
It seems the .WithStruturalChanges() on the loop that's preventing the enableable components from being correctly filtered by the...
Oh hey, sure enough; I can reproduce the issue myself: public struct MyComponent : IComponentData { } public struct MyEnableableTag :...
I believe I've found and fixed this issue. The problem was that foreach() over a query with enableable components was not iterating over the...
I'm curious if this is a problem in the EntityQuery automatically generated by Entities.ForEach and SystemAPI.Query, or a problem with the...
That is surprising; WithAll<Component> is intended to filter out entities with Component disabled. Are you seeing this behavior in the latest...
Thank you for bringing this up; you're definitely not the first. I've raised a proposal internally to restore the previous semantics for these...