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Using 2020.3.26f1 with OpenXR 1.3.1 and seeing the same thing. Anyone found a solution yet?
I am targeting Android, which allows me to build and run on device. That works, but it's slow and doesn't allow me to debug via VS Code. What I'd...
Bump. Anyone have any ideas on this?
So the goal was to get a project set up using OpenXR and the XRI device simulator to allow for play-in-editor testing and debugging as I'm working...
[EDIT:] Problem solved by skipping the "Update component list" step and generating the code, then updating the components afterwards. I tried to...
The quick start guide in the manual needs some attention; all the images are missing...
Nice hack, that seems like an OK compromise to me, I can live with that. Thanks!
Not an option in this case; the interface specifies a read only contract -- notice that it only requires a getter.
I tried a few tests: private string mTest1; public string Test1 { get => mTest1; } private string mTest2; public string Test2 {...
I'm trying to use ScriptableObjects to provide an in-Editor configurable item definition; it needs to implement an interface defining the fields...
Currently, yes, just canvases with UI elements representing the placeable item's type and status.
Looks like the new demo script achieves the stated goal, but the same technique didn't work for my sample project; once you hit Place Item, the...
Missed this; earlier you said specifically that we should "only create gestures in the "Start" callback, the Awake callback can execute too soon...
Yes, except rotate/scale the placeable. It needs to respond to tap / double-tap but I didn't add that in as I wanted to keep the sample project to...
https://drive.google.com/open?id=1xP4qDqK9nTOycm_kAAG-BagCGoBmibKq In the latest iteration I did in fact forget the collider, although I know...
Thanks for the response. I’ll check for collides when I’m back in the office. I didn’t want the pan orbit gesture to have to start over the...
OK, I've tried every combination of gesture recognizer component scripts and code instantiated gesture recognizers that I can think of and nothing...
i'm not sure I follow... Do you mean a UI panel? And that for every gesture I create, I need to add a child GO to the UI and set it as the...
Any help on this? I'm running into the same issue in multiple places in my project and the ad-hoc solutions I'm having to use are getting messy --...
I don't think that's accurate; Mirror is basically Unity's multiplayer netcode either re-written to the same API or lifted whole and fixed to...