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Ups. I completely missed this settings. Thank you.
Hi, I am trying to animate some of the sliders on the Camera component. But when I have CinemachineBrain enabled I am not able to change any of...
Thank you, I will try to do the changes according your link. In case you are still interested I am adding here Wetransfer link with the whole...
After googling asmdef, I think I do not have it in the scene. I made again clean new project and followed your instructions written few posts...
I am sure I disabled the camera instead of removing it. In the FirstPersonControler script there is declared CAMERA variable which probably does...
Your solution looks elegant. But after trying it I discovered that it does not work, because FPS Controler asset uses a script which needs the...
Here it goes. Screenshot of the inspector and hierarchy. Just to let you know I am using FPS player prefab from standard assets. [ATTACH] [ATTACH]
I managed to do everything by your instructions and it works. Thank you. But I encountered one more problem. I am switching between two virtual...
Thank you Gregoryl, I will try this method.
Hi Alic, thank you for the reply. Is this possible to program virtual camera with the UI of Cinemachine with setting some triggers or someting....
Hey, I have a 3d level where you control a fps player. When the game start, I would like to have set a small Virtual Camera showing part of the...
Hi, I am working on first person level. I want to make an effect when player picks up an object in the jump position, by picking up this object,...
Just to let you know, mistake was made by rigidbody interpolation. On default position was taken from previous frame. By setting it to extrapolate...
Thanks. I will try that.
thanks for suggestions. I am working with FPS player from Standard assets, maybe there is something. I am trying to mage a "re-spawn" effect,...
Hi, I would like to set a position of a gameObject within attached OnTriggerEnter function, nested in IF statement. After some debugging I saw...
Hi, I would like to know if it is possible to animate overrides in HDRP Volume component via animator. I see that main settings of the Volume...
Good day, I just want to know if I can achieve Image Based Lightning in Unity. I work in HDRP mode in 2019.1 Unity and I am trying to get shadows...