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The big caveat I had was that there were some GameObjects that were descended from prefabs a LONG time ago and were effectively no longer...
Great- Unity Support also got back to me with a solution that works one level at a time, but I have far fewer. Same basic approach, though. It...
Ah, at least I'm not alone. I think that somehow parsing everything in a scene (you'd go in, select all and then use the Selection's Deep...
Hey all- weird editor technical question here. I've got a 3.4.2 project which works fine- but when I run the conversion into 3.5.x a number of...
I got it too... even if it's mediocre, an animation suite is a steal at $40.
I'm seeing bizarre behavior when I instantiate an object. I can set values in Awake or Start, but they are reset immediately after Start is done....
WhileTrueFork's first game is now up on Steam... hurray! Here it is. (discounted 10% this week as a new game)
Hey folks- I was trying to set the icon for my game using a .png. Everything looks good in the editor, but when I build the game, the icon has...
Yeah- having investigated further, it was a total coincidence- my 3D card died the same day I installed 3.0. Correlation, not causation.
Scratch that- I get a kernel panic opening up a new project, too.
I was hoping that the unveiling of 3.0 would include a 2.7 (or some such) bugfix release. 2.6.1 has some major issues with resolution switching on...
Super excited, but for the immediate, lower-on-maslow's-hierarchy-of-need short term: any chance we're going to see a 2.7 release to go with this,...
Hey all- after some major interface revisions, our first game is nearly done. It's a 3D tower defense variant with variable topology and some...
Hey Soren- how's the sound fidelity with this process? Is it identical or is it more of a lowest-common-denominator copy that doesn't support some...
Perfect- thanks!
Actually- do either of you know how to modify the Mask Tint shader to respond to the ambient light settings? I *think* I want to multiply the...
I'm testing a relatively simple renderTexture setup: function Awake() { var rt = new RenderTexture(512,512,24);...
I'm also seeing this problem (it started up in the past few weeks). Super super annoying; to change a value under a pop-in arrow I have to quit...
I know you can control the behavior of the application when it loses focus in broad strokes (ie: does it pause or not)... but is there a way for...
dendrophile - is there a link where we can download 2.6? Alternatively: is there a timeframe for 2.7?