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Hi there, having a weird bug here. I recently broke my world up into multiple scenes and load them in additively when needed to improve...
This is really exciting to hear! I have quite a few players of my game asking for FSR 2.0 so will be implementing this as soon as its finished!
Thanks for the information, looks like I am going to have to spend some time playing around with this
In this photo for example, the colours are fine in scene view with lighting and effects enabled, if it was a colour issue would they not be bad...
Thanks for the reply, is there any reason why turning off post processing fixes a lot of this despite no individual post proc effect causing this...
Upon even further investigation it seems as though this is not limited to just post processing on cameras, even with all post processing disabled...
To add to this I have also noticed all of my yellows and oranges even in the UI have become a very dark red.
Hi there, I have had my project set to gamma colour space for several years now but recently decided I want to switch to linear for the better...
For anyone who finds this, try turning of colab, this has fixed ALL my issues, project loads fast, runs smoother and memory usage sits comfortably...
Recently I have been suffering with massive Unity issues including maxed out memory even in an empty scene, regular freezing, and compile times...
Hi there, I recently purchased Stylized grass shader and shortly after was suffering with massive Unity issues including maxed out memory even in...
Here is a snapshot of my usage during one of these spikes
So I have been looking into this more today, seems the slow time actually has nothing to do with scripts. The compile time is actually very short...
Hi there, this is literally preventing me from working now, creating a script, deleting or even adding a single word to a script results in...