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Hi! I found that could be an improvement in the render pass‘s OnCameraSetup() in URP version. That is if I want to disable the HBAO and disable...
How about the camera fade issue?Is there any temporary work around?
The shader graph version hair works fine! [ATTACH] [ATTACH]
Unity 2023.1.10f URP 15.0.6. Shader graph versions not have been test yet.
Hi there! AlphaTest related shaders break on Mali GPU android phone(vivo S6 with Exynos 980 Mali G76-MP5). The depth prepass is disabled and mssa...
Hi there! I've got a UWP build error since I updated my project to 2023.1. And now, I've confirmed it is caused by the Dotween. It seems Dotween...
hello! I've recently update my project from 2022.3 to 2023.1.6. After solve most of the obsolete warnings, I've got the successful windows build....
I'm using 2023.1.6f. I've changed the API to dx12 and check the Graphics Jobs, but can't find the "Split graphics job" toggle or dropdown. Is it...
I've changed to the toggle method that only disable the volume component and leave the render feature alone, the crash doesn't happen any more....
My game is level based. The pp volume is separately stored in the scene. The turning on/off operation is done by firstly set in the option menu,...
Please try it in a build.
Yes, only with DX12. DX11 is OK with the same project.
Hello! There seems some issue in the compatibility with Unity 2022.2 new urp 14 on DX12. First load some scene with the pp volume. Unload the...
The unity version is 2022.2.8 and urp is 14.0.6. The EdgeColorTexture is obviously not scaled with the attachments properly, makes the smaa...
Thank you. I've got it.
Since RenderTargetIdentifier is obsolete, how to set render textures as render target by name ? I've tried RenderingUtils.ReAllocateIfNeeded, it...
The version is 2021.3.15f.
Also, the renderpass's stencil override won't rebatch the batches that are already interrupted by device stage change.
[ATTACH] [ATTACH] [ATTACH] [ATTACH] [ATTACH] Is that the batching queue of prepass just a duplicate of the original opaque surface pass since the...