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We have a similar problem on our end. Our build was rejected because openxr crashes when the user has a wmr headset together with the steamvr...
When I do a build with the ECS Samples ( https://github.com/Unity-Technologies/EntityComponentSystemSamples ), which btw is the only constellation...
Hello People, i am missing a documentation where the buildprocess is explained. It seems its just try and error to find out which components are...
Hi! I was at Unite 2018 and it was great. Let's not talk about the organisational problems... There was such a tight schedule, thats impossible...
Hello, I have a cardboard app with a VR & Non-VR Mode. In the VR Mode everything works fine. But in the Non-VR Mode nothing seems to happen. The...
Hello there, I try to build a Non-VR Mode on iOS but it seems to not working in any Unity Version from 5.6 to 2017.2. Documentation says I need...
I thought it is enough to have a yield return null after LoadDeviceByName. But it only works if I have another yield return null before...
Hi Joejo, as I build the really small testproject I got an Idea, that I really needed to test and tataa... I solved it! At first I have a 2D...
Hi Joejo, the problem isn't GearVR. I just want to use a modern Unity-Version. The problem is Cardboard. I want to switch between VR Mode and...
It feels like a joke. Is there any Unity Version available where I can change the VR Mode? Where is the sense with LoadDevice or...
*bump*
Hello, I am using the gamma color space through all platforms. But I have a much higher brightness in the editor view than at the android device....
Hello, I have a customer request for a 3D Application and it should be deployable on SAP Cloud Platform. I don't need to interact with the SAP...
Everytime when I build my iOS Project I miss some Icons. I just have changed the default icon in Unity, no override. I made a backup folder where...
Ok it seems, its not so much difference! It works quite well!
Thank you, but thats terrible for me, because I have to take care of different input systems (I use already the event stuff on Android). Is there...
I was really looking forward on further development on Unity 5.6 and GoogleVR SDK >1.10. But it seems its just instable stupid garbage. I can't...
Ok, its solved... My focus was to much on manifestfiles and product name, i forgot to change the bundle identifier on other settings... so silly ;)
Hello everybody, i have different versions of my VR-App on Android (GearVR online, GearVR offline, GearVR Store, Cardboard). And my client need...