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hi there, I'd like to know how easy it is to use this along with Quibli shader (the popular one on asset store)? Or is it even possible?
yeah, got same problem as JamesArndt stated but in Unity 2020.3.24f1. The softness still affects caret but not texts.
Is there anyway to use the pre-built character instead of dynamic avatar prefab? I couldn't find any tutorial on that. In short I want to use UMA...
Is this asset mobile friendly?
I think whatever I do change in sprites editor will not be updated in PS. For example: changing bounds that cut sprites in half, apply and still...
Hi Dave, Currently the PowerSprite(PS) does not update its sprite whenever new edit on sprites is commit, like changing pivot points, bounds... So...
Currently I'm using New Input System for touch input on iPhone. Unity 2020.3.16f1 and New Input System 1.1.0Preview5 As you can see in attached...
It seems there's also something wrong with versioning in Package manager. The latest version is not the one on top and even if updated version is...
Tks for the info. As I recalled, I tested on iPhone6s with deep profile on, scene basically clean. My aim is to make a game that runs smoothly on...
Has anyone used Rewired for mobile? Last time I checked it costed 2-5ms each frame which was not acceptable for my case even though I had followed...
I was struggling with verified version 1.0.2 due to it's unable to to recognize release of touch within game view so I tried to upgrade to newest...
Have you found the solution for touches does not trigger callbacks on releasing but clicking outside of game view?
Tks Dave, I planned to use it for my hitBox position and on/off state. I've figured out a way already. Set "hitBox" node in every frame that is...
Hi Dave, Is there any way to check in which frames a specific node is used? For example: I use node 0 at frame [1, 2, 3, 4] in total 10 frames...
Is it recommended to use GPUI for instantiating bullets in a 2D Bullet Hell game? I can change sprite renderer to mesh renderer. Already use Pool...
Tks for the info (I kind of figured it out when was digging into the codes), but since I don't need TileChunk's mesh generation (I use prefabs...
this seems a really cool project. Wonder how far it's go now. Also I did not find a link anywhere, did I miss s.t?
hi, is there any notes for mobile performance? On iPhone build, InputManager_Base.Update() often cost 4~5ms, sometimes it's lower. For input...
Hi, in my iphone build, a TilemapChunk.OnEnable() creates 1.3mb GC and 8ms. What could be possibly the cause of this? And how to prevent/minimize it?
Tks, Dave. I'm more on the seeking for advice how to expand the tool than asking for expansion. Maybe I'll try to work with node as you suggested....