A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I am using 1.1.5. I can't update assets for business reasons. What version can I remove SpriteMeshInstancePostProcessor?
Hi! I want to manipulate the samples of an AudioClip. I'm having trouble with the same problem....
Is there a way to use Anima 2DPrefab that implements SkinnedMeshCombiner with AssetBundle using SpritePacker with subdivided Sprite image...
"SpriteAtlasManager.atlasRequested" will not be called if the Sprite included in the SpriteAtlas is attached to the SpriteRenderer and its Prefab...
This is very troublesome. It's a bug, is not it? I would like you to fix it as soon as possible. When will it be fixed? Is it the same problem?...
I'm having the same issue. Using Unity 2018.2.0f2 - 2018.2.6 the same problem??...