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After my player is spawned it is attached (becomes a child) of a moving platform. I have a Smooth Sync Mirror script on the platform and up until...
Just to add if anyone needs this kind of thing, the SOG ( speed over ground ) is 'transform.rigidbody.velocity.magnitude' but my forward (local)...
looks good, thanks BoredMormon, so I'm trying: float angle = (Mathf.Atan2(transform.rigidbody.velocity.x,transform.rigidbody.velocity.z) *...
LeftyRighty, yes I am, that's how I manage this movement, so an add force from the side. And BoredMormon, I'll draw a picture asap. Thanks
hi I need an objects global heading not it's local heading or transform.forward. Imagine an aircraft having to yaw into wind as it flies forward....
thanks, i'll give it a try, I'm currently looking at DepthMask to see if that is a better way to get what I want, but thats for a new thread if I...
Hi I'm exporting an animated morph from 3d max via .fbx into Unity 4.6.9f1. When I run the morph I don't want the UVs to move from their...
Thanks guys, yes I like the idea of using .tga wonder if I should include both ( .tga .psd )
Hi all I'm making a bunch of models for the Asset Store and was wondering what file format to include for the textures. Because Unity always...
I personally only need a solid colour, not a texture, but anyway I'll leave it up to the experts :D , I look forward to it in the future...
Sounds great, I only need it in 2d, I have fairly heavy vectorline maps I'd like to fill so a paint solution could be faster than a polygon one?...
[attach]Sorry if this is in the wrong place.. Is there (or will there be :D) a way to fill 'closed' lines with a solid colour? many thanks.....
Hi All The Highly accurate skateboard model is now only $10 :eek: Even if you don't need a skateboard you should buy it :D Very high...
Hi all Ok, I'll try to explain what I want to do! I have a set of linked (in 3ds max then exported via fbx) bones. I want the first bone to...
Highly accurate skateboard model. This model has been built by a skateboarder ensuring high attention to detail. Easily mod the large .psd...