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Seems not that related to the project size. When it can't load, it can't load and will stuck at 90%. Even for the latest model like the iPhone...
Using the latest Unity version, no longer has the option to choose asm/wasm or to set memory size. Have tried on latest iOS models, still some...
My app is very small, the whole Build folder is only about 40MB. I am using the latest Unity version, so should be wasm. I have tried on the...
I have been trying to make my webgl build work on ios mobile devices too, and it is really frustrating. Even on identical devices (say, 3...
Seeing the same thing 1. Run Start scene 2. Start scene load Lobby scene 3. Stop Unity 4. See the below in Hierarchy [ATTACH]
So far 5 Users have tested the same beta approved build through testflight 3 are ok (using iOS 13.4.1, 13.4, 13.3.1) 2 are not ok (using IOS 12,...
"But you don't need to go through TestFlight, you can Build and Run from Unity --> XCode -> your iOS device." - that is testing locally using...
Yes, of course. That's what all my testers are doing, accept the invite and receive the build through testflight.
Not getting the sandbox popup, as I am testing with other apple ids through Testflight, so am using the "real" apple ids. So are the other...
That is the strangest part. The reviewer could not get it to work (that's why he rejected the build in the first place). And I am still getting...
Apple approved the build after I explained to them the issue I am facing. Amazing!
Not live, just beta review. Have to go through beta review in order to send the app to external TestFlight testers. External Testers and Groups...
The submission just got rejected because the inapp purchase part is not working.... The reviewer is also getting the Unknown error and considered...
All of them are added to TestFlight as Apple Connect Users, so they will need to join my team first. On the other hand, I am adding you as an...
For those who are getting the Unknown error, they cannot sign in the sandbox account with their Apple ID. After entering their id and password,...
Thanks, but that does not work. I have around 5 Testflight testers testing the app. Some managed to get through the purchasing process without...
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The productID is "unityiap_weapon" on both. All TestFlight users are AppleStore Connect users. "can't use dev account" - what do you mean by...
I have not modified the codeless code. I am using the IAP button to initiate the purchase, and the IAP Listener to handle the success and failure...
I have a simple project just to test out Unity IAP. I have all the agreements, tax, and bank account setup. And everything seems to work fine...