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https://docs.unity3d.com/ScriptReference/Camera.ViewportToWorldPoint.html I think this might help, check out some tutotials on how it works.
Is the background by any chance a collider that pushes the character out?
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Hey, So depending on what you wanna do you can maybe follow this logic: When GetKeyDown is pressed check with if if key is pressed with...
Hi, May this be what you are looking for? https://docs.unity3d.com/Manual/LayerBasedCollision.html