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Hi all, version 1.3 is now live on the asset store. I hope it fixes the error on all recent Unity versions (it should work with any version after...
It's pending review. In the updated version, I've also included support for Reflection probes, light probes and renderer layer settings as a...
Hi, I did find the problem, it has to do with how the Runtime Mesh Batcher deals with parents. There was a bug where it destroyed the "parent"...
Hello! I am not AWOL, don't worry. I will take a look at all my assets this coming week and will make sure they are up to date with receny Unity...
Hi devotid, Sorry for the delay, I was in the process of changing computers last week. Now that that's done I'll reinstall my Unity setup and...
Hi mariobarreiro, I contacted the Moonsharp developer to ask him, he answered on github, asking for a bit more information. I hope you can resolve...
Hi, I don't know why you are getting those errors. I finally made some tests with Moonsharp 2.0, and everything works perfectly fine on my end,...
Hahaha no problem. I had never heard about Moonscript either. I hadn't seen that Moonsharp has gone to version 2 two weeks ago, from what I see...
Hi Fariel, I wouldn't think so, because my asset is essentially and add-on for Moonsharp, which is itself already a Lua interpreter - it seems to...
Yes, I'll adjust that so that either it actually creates a subparent (that can be destroyed later when uncombining) and then puts that parent...
Hi Zyxil, No worries! I knew that you could achieve a similar result with the GameObject returned by the CombineMeshes method (that's why it...
Hi Zyxil, I got the new code ready, if you PM me your e-mail adress, I can send you a copy of the script. :)
Well, I just looked at the code and it's really easy to add a parameter for that. Normally the RMB creates a master parent...
Hi Zyxil, I'm not sure to undersyand what you mean... You would like to be able to add a paramater which would be an existing object, which would...
Hi taiku, I'm not distributing MoonSharp together with Lua Framework because, first of all, it's not my software and I find it more fair to...
Hello! I am on a family vacation until August 1st, I will be able to answer the questions in detail once I get back. @exltus, I really apologize,...
Of course, this works perfectly. You just forgot the Armors = part in : Armors = { { Name = "Metal Helmet"... The whole point of this framework...
Hi! I'll think about the texture combining option, but I have some other projects I need to take care of first. As for scaling, yes, it combines...
Hi AbyssWanderer, The asset could combine and uncombine meshes, but it's not "lag-proof" in a real-time context, and it's not meant to be used on...
Hmmm, what type of serialization would you like? To output the table to an Lua script you could run back in? If the data in your Tables is easily...