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OK, I appear to be losing my mind. Using the localhost connection (127.0.0.1) and running the server in Unity and the client as a stand alone I...
Here's what happens at least for me. The result is the same if I connect through the master server or enter the local IP address (127.0.0.1)...
I'm experiencing this same problem using a build of the server (as an independent app) and the client in Unity on the same computer at the same...
I got someone else to help me test this and discovered that this really is just my problem. When the server is run by someone on a different...
Using the example code from the Master-Server page of the documentation (see link below), I've been trying to get a client to connect to a server...
Would you mind sharing a little more information on how you did this? Thanks!
I haven't gotten anywhere near that far. I was just curious about the possibility. Thank you for your help.
I'm sorry if this has been posted before, but I've been searching for an answer to this question with no luck. I'm wondering if it's possible...