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Hi, I was wondering if there was a way to remove all kind of lighting, just keep the albedo color, like what you can get in the scene view ?
Yes, a lot of unexplainable drops in frame rates... in the end I had to use the most conservative settings but it was still buggy. I've stopped...
What about now ? :)
Awesomness, cant believe its not in unity... so useful.
How is this functionality not in unity already o.O
Hi, After many many days trying to get a basic shooter to work on Xbox without killing all possible details, solving one incomprehensible bug...
Hey Guys, any hint on the current best settings for UWP XBox ? Or is the previous comparison by J_Sauve still valid ? Im going crazy T_T
Sorry to revive the debate, but any hint as to how to optimize for UWP ? Also, is there a bit difference in performance with the ID@XBOX kit ?
Is there a way to get the water shaders to interact nicely with aura ? It seems to be rendered after the density is applied... ?
anyone managed to get enviro working with split screen ?
OMG ... so much time trying to debug this... But two event system works too, with some fiddling...
+1
+1 .. 2014, still no easy way to do split screen. Or to manage common controllers..
Similar issue here...
Late to the party, but this helped me: https://docs.unity3d.com/Manual/RootMotion.html Root Transform Position (Y) This uses the same concepts...
Similar issue - hitting play does not solve it ... I managed to get the HDRP working by creating a normal 3D project then creating the HDRP asset,...