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Hi Swagger, you can see the current value of all public variables of the selected object in the inspector at runtime. If that is not enough...
<hahaha>I was a bit disappointed because no matter what I did, the sheep didn't explode.</hahaha> Seriously, cool game, had a lot of fun! Love...
Okay, that's a bit of a problem. I'm not a physics guru so please forgive me if my solution is not very elegant: Use a rigidbody, but set...
Hi sigal, judging by the error messages you posted you are trying to destroy the Transform component instead of the GameObject, which earned...
Hi galen, sadly you didn't give any implementation details, so I'm taking a wild guess here and assume that you just use rigidbodies and rely...
Hi, judging by this post, only the visible side of an object is rendered.
Must... resist... flame... Well, good luck with your game. I suggest you go back in your basement and start ASAP. And don't come out until you're...
DejaVu Sans Mono: 12pt It's a bit more playful than Lucida or Courier and nice to look at, but still clear and easy to read. [img]
Hi. First of all, here's a nice tutorial about GUI scripting. And some code: var remainingEnemies: int = 15; var guiSkin: GUISkin; //...
Happy Birthday and good luck for the next five(hundred?) years! Oh, and look-a-here! Even Gamasutra dropped you a few lines.
Ah yes, I still feel the satisfaction from finishing that game ten years ago :~) Breakout is another good game to do. I clicked a prototype...
I program games on an irregular basis since I was nine (because I didn't figure out how to use the zx81's tape deck and had to write the program...
That was quite cool! (As in: Hey, what's going on now? Oh wait, what's tha... oooooh! :~)
Scripts saved in the Standard Assets folder can be accessed by other scripts outside of Standard Assets. Say your class/script is in /Standard...
Yes, thats possible. Use Destroy(): // When the user presses Ctrl, it will remove the script // named FooScript from the game object function...
Cool game! I love the soundscape and the atmosphere. It's quite a challenge to control the tank, but I'll keep on trying.
I pick character development, resource management, free choice and a story that doesn't go on my nerves. I totally despise random encounters....
yeah, GameObject.Find("MyUniqueGameObject").GetComponent("SomeComponent").OnMouseUp(); There are also other versions of Find in the class index...
Does anybody know how I can add another Keywords tag so that I can color the unity keywords differently from the js ones? I've been toying...
The texture alignment in the 2nd screenshot is not very convincing and the outside scene is severly suffering from the monochrome textures (I...