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only this works after cracking my mind for 8 hours Thank you very much you saved me
I had same problem and I solved it with this I posted here if it could help anyone else parameters : poll = the object you want to roate...
EscCan = GameObject.Find("EscapeCanvas").GetComponent<Canvas>(); will also work
ok my mistake its not give me error so i can use it thanks mate
well till better solution I just need max 7-8 NPCs so i made few changes in code and it's working fine change in State<T> public abstract void...
nope
thank you for your reply using UnityEngine; using StateStuff; public class FirstState : State<AI> { private static FirstState _Instance;...
Yes my bad friend I misread clip instead of state o_O
I used simple basic statemachine there are 3 classes and here are codes using System.Collections; using System.Collections.Generic; using...
anim.GetCurrentAnimatorClipInfo(0)[0].clip.name will give u name
did u find a way ?