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Ok, so I currently trying out UAVs (Unordered Access Views) and I stumbled upon an error I'm not quite sure what to do about. I'm writing to a...
Thanks for the answer! I tried getting it to work, but I always had to fight some artifacts on the way, but by chance I actually just stumbled...
I'm trying to calculate the mip map level of a cubemap manually. I'm using the cubemap for reflection influenced by roughness, so i need to sample...
@bgolus Thanks for the hints! I went with the custom blit route, since I can integrate it into the base pipeline. (I also cached the triangle...
So I want to blend between two cubemaps manually with a blit and a custom shader. I tried this and soon found out, that you can't use the...
Just in case for future reference, here is another thread with a very similar approach, but slightly different, using reflection:...
I think I found my problem after going back to the basics and reading up on each base variables that are provided. SV_DispatchThreadID isn't what...
Ok, so to boil my problem down to the important part! Why does a compute shader write to everything correctly when I write into a texture like...
Maybe as a better visualization, I threw together this quick example, also for me for testing purposes. I've created a 3D Texture (3x3x3 in size)...
I'm finally throwing myself at compute shaders and stumbled over a problem where I'm not sure if I made a mistake in my code or understand the...
Thank you two for shining more light on this topic! This was super helpful and I didn't knew you could cull triangles like this, which has some...
Ok, this is more a general question that I stumbled across while looking at the internal Billboard Grass Shader from Unity. Under a terrain, you...
Okidoki, so I sat down and learned the basics about bitshifting and I came up with a version that works for me now. I changed a few things up, so...
Ok, i feel a bit dumb but am I missing something? I tried using the functions above from @bgolus, packed up a value, rendered it onto a rgba32...
Thanks for the quick answer! (and also that Inside talk is a super helpful ressource!) Gonna do it like that ouo)b Also I don't think you're...
So I want to sample the depthmap for my sunflare effect at 5 different points near the sun to check if something is in front of it or not. I can...
Maybe this can be a good start for you :)...
Ok interesting, thanks for clearing this up. Makes a lot more sense now. Everywhere is written "use linear instead of gamma" but these small...
The material of the cube has a 128/128/128 color value on an unlit shader (and the scene above was in both linear and gamma, but the color didn't...
Hey everyone, probably a basic question about color spaces, but i can't quite wrap my head around it. I've implement a simple Invert Postfx (v2...