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Same here on 2021.3.13, it started randomly, when unloading scenes and calling LightProbes.TetrahedralizeAsync()... when we were on 2020 it didn't...
Those are the functions unity uses internally to draw default fields, this does not account for children properties, wo you would have to do the...
I'm still having this problem in 2020.2.0 and ProBuilder 5.0.6
Hi I sent the report, fortunately I was able to replicate our setup in a new project:...
Hi, I tried using this package in our project but I can't get it to serialize a scene it always goes in StackOverflow, because of prefabs, here's...
Sorry to necro this, but the issue is still actual, there is a little problem with the code above that on edges of BoxColliders raycasting by...
Wonderful code, but I had to remove the part where you exclude non-Editor assemblies from the search because some Drawers in my project are not...
Any updates on this bug? It's very annoying as it clutters the console on each Play
Ok, that solved it... at least until it reappeared again. Still don't know what is causing the error
Ok, the error popped up again, do you know how can I force the library to update manually?
I'm trying to autosize some text to fit the whole rect, but apparently the font size stops before reaching the maximum font size (see screnshots...
Wow, apparently this error resolved itself after other team members committed stuff overnight. Still can't figure out what could have been the...
I'm having the exact same issue on my Project but can't replicate it on a new project. In my project I'm removing a requiring component on a...
I think I solved this problem, but for the sake of my own sanity I would like to figure our what's going on, I have this class which I use to...
Ok, so apparently something really weird happens: in the second scene I have an object marked as "EditorOnly", which loades some scenes on Awake...
I'm tring to load additional scenes in the build of my game, in the Editor everything worked "good" so far, so I wanted to test the build. After...
Same here, I guess it should adjust its width and spacing automatically but it's not happening, what's the point of layouts if they do not update...
This plays your animation at a specified frame (which you need to calculate in normalizedTime):...
You can use Animator.Play but you need to calculate the frame you want to be at. Then you can update manually the animator to apply it to your...
My doubt comes from a test that I've made with 3 sources with the same weight and these rotations: A (0, 30, 0) B (0, -30, 0) C (0, 0, 0) If I...