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Yes this is good but I am having trouble listing achievements to a text mesh pro component, I can not find examples of how to send achievements...
I have done that and not the animation clips don't play: https://monosnap.com/file/3OGViLLSjlZsACvoKfj2Hfp5dl5Wwp Is that set up correctly? Do...
How do you get only the correct animation in the TDTK CreepEditor inspector to play? I have the animations playing but they all play in sequence....
I reversed the object childing and turned off collision for the wood prefab, which resolved the issue thanks :).
How do you use a prefab (say a wooden crate) as the platform? If I attach a platform prefab to an existing prefab the position of the tower is not...
ok, I have it working with the photon server :) would be good to have a waiting room example so players get taken to a game waiting room before...
Can I use a photon server with this by using an IP address of the server running photon SDK and not a PUN cloud game ID? or would mirror be a...
Hello. Does this asset have a way to allow users to register and save their username and keep their match details and scores in a database?
I am working with the camera in the orthographic mode for 2D with a tilemap for scenery. But you have made a good point, it may be easier to...
Yep took a bit of playing with the angles. Now I have noticed the distance from the path is being calculated by Z (am I right?), where is that...
Yep, that is better. How can we change the 'Face Traveling Dir' to follow only the x transform? So it will still rotate along the X axis when the...
With: GameObject unitObj = ObjectPoolManager.Spawn(prefab.gameObject, spawnPos, Quaternion.Euler(0, 90, 90)); and 'Face Traveling Dir' unticked, I...
Where can we do this for the creeps? I have found a line in UnitCreaps that looks like it is the generation line: GameObject...
Ok, thanks, it works now :) So vector3 is the transform position, and we are following after that with the transform rotations as Euler angles.
In TowerManager script I changed GameObject obj=(GameObject)Instantiate(prefab.gameObject, new Vector3(0, 999, 0), Quaternion.identity); to:...
The object with the funny joint wasn't selected, the object under it was. The part with the joint was not selected. Thanks to everybody for your...
In a 2D setup, the towers are being rotated even if I rotate the prefab. How can I change this orientation? I have changed the buildplatform...
Hi, @songtan I found something that is confusing, could be a bug? When you set the Dynamic Offset on a path in the inspector window, it will...
Hi, I am hoping somebody can answer this. I have two objects with a texture that is seamless but I can still see the line between the objects....
I am using Unity 2021.1.23f1 and when I build for an android app bundle I get the following error. Any ideas on how to fix this would be great....