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Hi Everyone I'm creating a user interface for my game, I'm not using UI Canvas as I don't get on with it, so Ive baked my own UI using custom...
Thanks again Jeff I think I'll play it by ear, when its ready run on an actual device, I'll see what it looks like, I've already put the ability...
Thanks Jeff I had figured it out, but your reply confirms what I thought, It seems a lot of people like myself have a hard time wrapping our heads...
I'm a bit rusty on all things Unity at the moment and haven't used pixel perfect, but there are a couple of things wrong I spotted with that...
Hi All I'm having a problem with my code where Camera.main.orthographicSize is reporting the size of the camera in the editor of 7.68 regardless...
Hi all I am making a 2D platform game and Im having problems using repeated tiling textures on my 2D quad scenery, I have created a unlit material...
Is there any chance of having an extra spline edit option which allows continuous spines with straight edges with sharp or subtly curved corners ?...
Ive just started using Sprite Shape is there any way to have sharp corners with a continuous spline, currently when I click the edit spline button...
Hi All Ive just started using Sprite Shape is there any way to have sharp corners with a continuous spline, currently when I click the edit...
Hi all Im trying to make a simple platform game and using smoothDamp for movement, but my code doesn't seem to be working, the problem as far as I...
Sorry my bad it was another subtle error in my code which used the serialised values and not the new values to change another key value in the...
Hi all I have some inspector variables which I want to keep so I can optionally set some values in the Editor but any code I place in the start...
Hi lordofduct Thanks But Im unlikely to have two Tweens of the same type on a given Object tho because the Tweens themselves would conflict one...
Weirdly enough I was just thinking the name I gave _transforms might be a bit confusing, the code is work in progress Its legacy code I was...
Hi dgoyette thanks I'll give that a go just to clarify so my code should read _transforms.Add(child.name + component.GetType().Name, component);
Hi all Im how do I get my component scripts name as a string, so I can store them in a separate dictionary and access them by name, for example Im...
You're welcome
Hi all Im creating a tweening class how do I access the transforms position, rotate or scale properties with a Unity event , I have a public...
Thanks for the replies Are delegates the accepted way of doing this that is to say do the existing tween engines such as DoTween use delegates, or...
Hi All Im currently trying to create my own Tween script and I want to be able to set the property / method the script acts on for example the...