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I am ecstatic that Unity is planning to move to modern .NET tooling, as described in this blog post. However, I'm worried that this will be yet...
The way I see it, [SetUp] is only useful if you have some state that is shared between each of your tests. You'd use it to ensure the field is...
I tend to dislike [SetUp]-style methods in unit test frameworks, because it implies that there will be state that can persist between...
I've tried using LoadAssetAtPath, but it always seems to return null, no matter what I do. This is a playmode test by the way, but I'm running it...
I'm interested in adopting Test Driven Development for my next Unity project. I've already hit one major snag: loading prefabs during my tests....
That doesn't explain why setting "animator.speed" didn't work, though. Why doesn't it work?
I think you really *should* rule it out.
Does that mean the second screenshot is what it's "supposed" to look like, then? That's too bad. I really want it to look like the first...
Did something about how lighting works change between these two versions? After upgrading from 2020.2.1f1 to 2020.2.6f1, all the lights in my...
Closing VSCode fixed this for me, too...and that disturbs me. Why is VSCode locking files that I'm not even opening?
What was your solution? Don't leave us hanging!
It's been 10 months. Is this still on your radar?
I have an issue with how ProBuilder interacts with Git. ProBuilder stores the currently-selected face inside your scene's .unity file, which...
Hi, is this plugin still being supported? Because I'm having a bug that's making this plugin useless, and I can't find anywhere to report it...
EDIT: Nevermind, apparently an error popped up while I was translating this. I'll update it when I get it fixed. Sorry, I guess I should have...
Thanks for clarifying the issue with the free version of ProGrids! Sinc we're on the topic of out-of-date links, the link to "QuickGrids"(or...
I just got Prototype, the stripped-down version of Probuilder. It's currently working great...except I can't seem to make any kind of shape other...