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Thanks for the reply! You are right about optimizing. My AI system can currently handle around 60 troops in combat when they are using their full...
Alright! I have a question and I hope the greater minds of this forum can point me in the right direction! Currently I have squads that are...
One more quick question. I created a new layer mask and named it Characters. It is layer 10. I set all the characters to the character layer...
Outstanding! I am in the process of speeding up and cleaning up my code. I was learning while making it and I have a tendency to fix errors by...
I keep getting in a mess trying to convert colliders to gameobjects and creating lists and loops and all that stuff and I don't even know if its...
Hey everyone! I am wondering what is the fastest way to change this code: GameObject[] possibleTargets; possibleTargets =...
Hello Everyone! I am trying to make my AI strafe using navmesh for movement and mecanim to play the animations. I want to ai to always be aiming...
Thank you so much for responding StarManta! Im going to have to rest awhile before chewing through your answers because right now my brain is...
Hi! I need help cleaning up my code so I can be sure that it works properly and efficiently. I have been doing research and kind of grabbing...
I unchecked the IsTrigger on the TeamTwo soldier and now it only works if the soldier is standing... it doesn't work when the soldier is crouching...
Its the weirdest thing, I used a direction normalized like your norm vector3 in the raycast, (enemy.transform.position -...
Hello. I tried fixing the code and looking through everything and I still have the same problem as I did last time. RaycastHit hit;...
Hello! I have a tank AI that shoots a raycast at an enemy. The tank box collider is not checked as Is Trigger because then the tank falls through...
Hello everyone! I am having a problem shooting a raycast from a child gameobject; I have an empty gameobject in front of the AI's eyes to...
Nevermind! I just find the angle from the next steering target and see if it is in front or behind. then multiply by negative if it is.
Hello! I am trying to get my AI to strafe left and right and move forwards and backwards. I have updateRotation turned to false on my...
Ahh crap. The offset is different for every single animation... is there a better way to do this or an easier way? I am using mecanim...
Well I had to change values in the head look and look up sections of the script and that sort of did the trick but his aim is still slightly to...
Hello everyone! I am using the unity head look controller from the asset store that can be found here...
Thank you sweet lord baby Jesus! ...and iMod and Todd Wasson!