A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Sorry, I just don't see anything related to scene management in the documentation... Thanks for the roadmap link!
I was also wondering about scene management. Both NGO and Fishnet have it, do you plan to implement something similar? And do you have a roadmap...
Hey @Kakr-98 I have a question about your solution. I want to implement a mechanic when two players hold an object and move it together, ideally...
Thanks for the answer! I'm curious about how prediction works on the non-authoritative side. Imagine two players carrying a sofa, each holding...
What about two players carrying one object?.. Would that be possible?
No, it means that instead of the host player simulating everything, every client will simulate part of the world.
This is their priority for the first half of the next year.
Gosh, once again I can't stress enough how I appreciate your detailed answers! I'll try to wrap my head around it and implement it! Sounds very...
Hello there! I'm working on a co-op game based on physics interactions, and one crucial aspect involves players carrying an object together....
Hey @UnityChinny, thanks for the updates. I work in quite a large (more than 900 employee) stupio, we have our in-house engine that we've been...
Okay, got it! Thanks a lot!
Thanks for the explanation, I couldn't open it in Rider, it was saying that it couldn't find it's definition... Anyway. My scripts are relatively...
Hey, I'm trying to move some code from the old project and want to use the new version of the package. I wrote custom body and aim scripts and now...
Hey, use this: https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/object-pooling
Not that straightforward, but you can check how much resources your game process consume.
They apparently tested it. During the development, you'll see your CPU load and how it affected by amount of players.
I believe you have to sync your rigs (position and rotation) too, Animator syncs only animations. It doesn't sync it bone to bone, it just runs...
Hey, currently Netcode for Gameobjects is barely possible to use for any game having character movement. The reason for that is lack of...
Oh okay, I'm trying to implement server reconciliation with root-motion support, that's why I need to "jump" between states.
Hey, have you achieved that? I faced the same problem and checked the way Easy Movement works already (it just applies animation root delta to...