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Hi all I am doing a tutorial lesson from a book, Unity From Zero To Proficiency:Intermediate, and this code is supposed to move the Third Person...
Well I've added a capsule collider to the third person controller. I've added a rigidbody to the sphere, still the collision isn't detected. In...
Does the new Third Person Controller have a collider attached, as I don't see one in the inspector.
Ummm, okay, thanks, I think :)
Hi all I have this script attached to the Unity Starter Asset Third Person Controller. I have a scene with some Sphere GameObjects and when the...
After updating to version 1.1b via package manger, do I have to delete the asset from my project and reimport the updated version or can I just...
Thanks
Hi all My apologies if this has been asked and/or answered before. Is there a way to not list any deprecated assets in the Package Manager? I...
Encouragement!
How long will HFPS 1.6x be supported now that UHFPS has been released? Will any updates be mostly bug fixes and no new features added? Thanks!
Hi all Just wondering why there is no online manual available with latest release of Umodeler? When I click on the manual link either from...
Hi all Is there a method whereby I can update my purchased/downloaded assets outside of Unity? Do I need to access the package manager from...
If you need a beta tester I'd be glad to help!
Any plans on turning this into a walking/exploration sim? I'd love to just walk around this world and interact with the animals and maybe even...
Okay, thanks. I'll give a try and see if it's practical or not.
Hi all Just wondering if it's possible to install Unity on my desktop and save my projects and downloaded assets to a USB stick? Thanks!
Well, I think I solved my problem. I looked at the Player Input component and noticed the Auto Switch was toggled on. I can't find any...
Hi all, I am following along with this tutorial,...
Hi all I am trying to learn the new input system but get a little confused, okay a lot confused! about the behavior options. Unity Events, C#...
Great, thanks everyone