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You should be using `Allocator.AudioKernel` within any callback on audio kernels. This ensures the memory is cleaned up automatically when the...
Hi, have you looked at the audio renderer? https://docs.unity3d.com/ScriptReference/AudioRenderer.html If you still want the system driven in...
Do any of the audio sources you use PlayOneShot with contain MonoBehaviours with OnAudioFilterRead?
Yes, we're addressing this as we speak. The original class based design was a shortcut (or rather, necessity until we had the backend tech), and...
Hello, and sorry for the super late response, but for anyone else who might stumble upon this: 1. Yes, dynamic creation will always be supported....
For Data Flow Graph: Thanks for the appreciation of the tour! We definitely missed updating the examples in between adding IUpdate and...
Hi, can you elaborate on why it makes API discoverability worse, and what you mean with ending up with no-op interface implementations? Are you...
I'm not sure, this sounds like your sampling rate (although uncommon, sure it's not 24k ?). In general, for precision / (spatial) resolution, the...
Unfortunately that's not how it works - frequency domain transformations like fourier transform are exact, eg. they contain the complete amount of...
Thanks for your investigation. Definitely looks like a bug, sounds like it is fairly deterministic? Can I convince you to open a bug report for...
Seeking and streaming never really was possible, except for a brief window in our lineage under very specific circumstances and only using certain...
Not just yet, but we'll make a preview as soon as it is usable to some degree.
Awesome! Yes, outputting directly to hardware channels will be possible with the HAL integration (if you have a sound card setup that makes it...
We don't have a control rate system. Most likely you want a queue with events, that are popped from a note every N samples (which will be your...
Glad it's usable :) There will be a tool across our teams to visualize dynamic graphs, for DSPGraph and animation etc. - something like the...
Hi, the new version is called DataFlowGraph - mentioned briefly in the Unite keynote from Copenhagen. The experimental preview will be released...
Yes, it will be. Support is already there on some platforms to varying degree, including Windows. I will look into it. Yes, we hear you. As...
Currently no, but certainly in the future (there's no system for incoming audio into DSPGraph yet - will be a part of the HAL). The HAL will make...
Right now we're clearing DSPNodes when the C# domain gets reloaded - for safety reasons. Consider it an emergency cleanup, that may or may not...
Yes (no details yet) As you mentioned yourself, there's a difference between visualizers and authoring tools. GraphView (the UI framework...