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Hi Peter, Yes the issue persists. I originally filed a bug report through the Editor, but haven't heard back. I will open a ticket through the...
We have a self hosted Plastic SCM server which is accessible through the internet via URL and uses a certificate which is signed by a certificate...
No worries. I'm only guessing that it might have to do with shader precision. Especially with thin objects fare away from the camera, flickering...
No worries! I'm faking the lowpass effect on my background music track like this: I've exported the music track from my audio editing software a...
Did you try setting shader precision model in the ProjectSettings/Player/Other Settings section to "Use full sampler precision by default"?
I'm using AudioMixer snapshots in a WebGL project that uses 2020.3.27f1 and TransitionTo() work fine for me. However, I don't use any filters on...
I'm facing a bug in Unity 2021.3 where AudioClips in a Timeline don't play in WebGL builds. The behaviour is the following (WebGL build): In a...
Will you support self hosted servers in the future?
Amazing! We have been waiting for Single Pass Instanced support for a while now! Will this be released until March?
We managed to get it working soon after my initial post. The issue was that Cloud Build expects a valid SSL certificate that matches your URL. You...
I'd be very interested in Google Cloud Storage.
I'm having trouble connecting my company's self-hosted server to cloud build. The initial connection works fine until entering the user...