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I had a similar error about corrupt PNGs from a package. I fixed it reinstalling git lfs: brew install git-lfs
thanks, I found how to do it. Here's the code:...
I was trying to get store metadata before making a purchase, so not from the receipt. Is doable, but couldn't find documentation for it. Here's...
any updates on this? Is there a way to retrieve Android IAP metadata before purchasing (without a receipt?)
I got it working based on https://github.com/jwtan/SwiftToUnityExample/ if you don't need to use UnitySendMessage I think you don't need...
to reply to my own issue, it looks like it was some sort of issue with the GoogleDependencyManager that somehow autoresolved to an .aar that...
I'm facing a similar issue. I've been using com.google.signin:google-signin-support:1.0.4 for a while, it's been working fine for a year in builds...
when I <Clean Build> and then <New Build> with the same machine in one project I get server bundles with the same hash and in another project I...
this worked for me (cleared a cached addressable group, loaded from a test server) [MenuItem("Tools/clear addressables cache", false, 50)] public...
The localization components are great but the addressables are causing so much trouble (especially if you don't need any of the benefits that...
Thanks, 1.16.15 fixed it for me. The error I was getting: After I upgraded Unity to a more recent LTS (2019.4.18f1) the started crashing with...
I am experiencing similar issues, I need to build 2 different products from the same repo, one product includes IAP and the other one doesn't. I...
the bug is still present on 2.2.1 @JeffDUnity3D could you please link to the support ticket? I can't find it on the issue tracker
I get the same issue here (IAP plugin version 1.23.4, package: "com.unity.purchasing": "2.0.6"). The price is localized based on the user store...
was this fixed?
I had the same, it was caused by a n objectiveC plugin that instantiated a UIViewController at start and stored it in a global variable
like CxydaInno says, the Canvas itself has a scaleFactor and is slightly different from the 'offect' value I was getting with that code (in my...
making the inputfield non-interactable fixes the loop
you don't need to write a plugin, this worked for me: void OnApplicationFocus( bool focusStatus ) { AndroidJavaClass UnityPlayer = new...
If you are using git/svn you can try this: -Load 2k.scene -In Finder overwrite all 2k files by 4K files -Task switch to Unity and now the 2k...