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In case PlayerPrefs won't fit your usecase anymore: Your previous save code should work, it is probably just missing a call to sync the files. The...
I am trying something similar. First I thought Profiles are the way to go. But they are pretty much bound to the Platform: Building one Profile...
@JuliaP_Unity just to clarify: Referencing the AssetPath to a Sprite which is part of an Addressable SpriteAtlas does work via Late-Binding,...
This was fixed in 2021.2.13f1....
I field this back when I mentioned that I was going to file it. I was under the impression that I should only share it here once it was accepted,...
Looking forward to this feature! Will this also work for InputFields created with UI Toolkit?
I realised now that this has to do with the new 'Compressed in Memory' feature. If I enable it, I only have 1-2 audioclips played. If I use...
Hi there, I started adding Audio to my WebGL game. I use 3 Tracks as background music, the music changes with a crossfade depending on context /...
Just another progress update for anybody else who might stumble over this issue: I filed a bug report now. I played around with the...
Getting closer....so the initial issue had to do with 'wrong' settings: I did build with 'filenames as hashes' and compression. After this did not...
Tried it now with 2020.3.19 (LTS), and I get the same error(s)
I had a look at the config.json that seems to get added to the Build, and saw that dataUrl/frameworkUrl/codeUrl were not set. I created my own...
Hi there, I tried to upload a prototype to Unity Play, but it won't load for the following reason: "Unable to load file...