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For me this didn't work as they have renamed _GBuffer1 etc. to include the screen resolution and buffer format etc.. Personally, I ended up...
Worth noting that you can stack deferred cameras by setting them all to Render Type "Base", and then using the priority setting to order them -...
Ditto, I want to run some overlaid GUI at native res, but those cameras get overridden... In case it helps anyone, I notice that a canvas I have...
Whoops - it turns out to be DX12 only - you need to change APIs.
Same - cameras set to allow dynamic res, and the following in an update function: ScalableBufferManager.ResizeBuffers(0.25f, 0.25f);...