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Thanks for posting the video - I hadn’t seen that before. Unless I missed something, it doesn’t really cover my issue, though. I understand (or...
Addition, because it looks like I hit the maximum number of images in a post: And finally, GI + Reflections + AO with 'Direct Lighting = 1' This...
I finally got some time to do a 'ground truth' test against an offline renderer. I'm sure lots of people have done something similar, but it's...
Thanks for the reply - really appreciated. Theoretically, would this be possible in a custom decal shader only, or an edit to the entire render...
Hello all; Is it theoretically possible to alter the vertex positions of a mesh using a decal in HDRP? This wouldn’t be possible with a deferred...
Thanks for looking into this, and for the explanation. I read ‘custom shader’ as writing a custom version of the HDRP master node, rather than...
I’ve done quite a bit more testing today. Restarting Unity removed the warning above (my mistake - looked like the HDRP package didn’t import...
Thanks for the quick response. Unfortunately, while that warning has now gone, I'm still seeing a different warning, and the bake process still...
Thanks for posting this - but I just tried the suggested fix, and I'm still seeing the same issue: [AmplifyImpostors] Something went wrong with...