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Controls don't seem to be centered. When you go left/right it feels like the character's pivot point is way off. I really like the music!
How's the project going? I can't wait for its release. This looks really cool!
Really excited for this! Looks unique and quite beautiful. This looks like a work of art. Congrats.
Could be.. But I've also had issues with foreach loops on iOS and that's a very well documented problem. The company requires us to avoid LINQ and...
I would strongly recommend AGAINST using LINQ, especially if you plan to deploy to iOS. LINQ works great on Android, pc, and web. But for iOS it...
@Flipbookee I followed your suggestion and now I'm getting auto-documentation for everything! This is so cool.
One thing that would REALLY help me, is if there was an auto comment for commenting classes, methods, and properties. Maybe have text files where...
Nevermind. I wrote a search script which searched for any given script in the scene. Looks like I accidentally dropped the script on something...
There's probably just something weird I'm doing. But putting a flag to make sure awake doesn't get called more than twice fixes it all. And I know...
A debug statement. New scene + empty game object + single script with (void Awake())
Unity was working as it should. I had two hidden scripts :/.
This looks really pretty!
Here's pictures of what's sometimes happening. Again, this is very rare, and when it happens, just minimizing and bringing the window back up...
I like this feature! It just glitches sometimes so that instead of unrolling to show the name, it continually unrolls and covers up all tabs. So...
Recently with the latest version of script inspector on OS X Unity 4.6.7f1 I've had a weird bug with the script inspector tabs. I have five tabs...
@Flipbookee The latest update is absolutely awesome! Thank you!
This is awesome! You should put it on Kongregate.com or the like when it is done! I think it would do fine as is.
I really like the look of this. Good job man!
I absolutely love the Netbeans IDE. The problem is, I cannot figure out how to get it set up to work properly with a Unity3d project. Any help...
@Flipbookee Visual Studio Code is really nice! I can search the entire project for code, read comments (most of the time), auto format c#, code...