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I have tried with a different set of baked maps with the same result.
Hi all, As the title says, I've exported out my baked maps from Designer, pop them into the De-Lighter tool (in HDRP 2019.3) and it just exports...
I'm continuing to try and update to the URP and have hit another roadblock, I can't seem to find the equivalent tags such as ForwardAdd,...
So I figured it out, turns out I don't need the mul in there, you can just do UnityObjectToClipPos(v.vertex).xyz
Hi all, I'm following an old tutorial in which they use the following multiplication: mul(UNITY_MATRIX_MVP, v.vertex).xyz But I can't just...
Hi everyone, Need a bit of help figuring out how to merge the top function with the bottom one. I'm trying to create a horizontal ripple in an...
Might also want to check out this tutorial for a basic start [MEDIA] it's in Russian but has English subs.
I'd be interested in knowing how you generate your texture data from 3D models and how you pass that through the compute shader?
1. Yes, you can spawn particles in this fashion, but first you must enable experimental nodes which I belive you do in Preferences > Visual...
Hey everyone, just a quick update. I found this amazing package 'Mesh to SDF' which creates a LIVE SDF image that allows you to input a mesh, you...
I have been experimenting with ways to make particles interact with 3D objects, such as in one of Unity's sample scenes where it flows through...
Does the lightweight render pipeline currently support VFX graph's lit mesh outputs? Because in my current project it can't find the shaders for them.
Thanks for taking the time to explain @andybak !
Looking on the Unity manual for the VFX graph there isn't any mention of the particle ID operator. I've seen it used in a lot of publicly...
Yeah it's very hard to work out the area of effect without a bounding box, also the collision object doesn't have any options for rotation. Is...
Ah yes right you are, I assumed you set it to world space using the icon on the context block, I didn't notice the smaller icon on the collider....
Hi @JulienF_Unity, I'm also trying something similar, tethering the collider to a VR controller and can't get it working. [IMG] I've tried...
My specific scenario is this, I am trying to effect particles using the spacial position of my VR controllers to be able to hit away particles I...
So I was looking further back in the thread and luckily mb28 solved this issue for me, although she/he plugged the 'localtoworld' node into a 'set...