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The code that I found on the internet accelerates the object gradually and decelerates gradually before it changes direction. I'm also trying to...
At rest, my object can be collided with. When I apply an animation to it, it no longer does what it's supposed to do when it is touched. The...
The object that's supposed to collide with the slices is called GrabPoint. It logs "GrabPoint" when it triggers when I use Debug.Log(gameObject.name);
[IMG] Each slice does have its own collider EDIT: When I got the name of what it was colliding with, it turned out to be the hand. I removed the...
When I use an OnTriggerEnter2D function, and pass a bunch of objects through it, it acts like it has only been triggered once. [IMG] There are 4...
I’m trying to make an object instantiate with a random x coordinate between -5.5 and 5.5, which is meant to cover most of the x-coordinates on the...