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Right, I did, you see, he was looking to use PingObject. That is the method, it's part of EditorGUIUtility.PingObject(object) - but he is...
Nope it is completely wrong, and not because of semantics either. What the OP is asking is how to automatically select a prefab in the project...
invert the normal [so it points opposite the impact normal] - there should be a rigid body on both fist and target, as well as a collider. you can...
I think you need to understand that the Math library of functions found in System IS NOT the same as the one in UnityEngine. The Math library...
lol wut?
In my use case, I have an EditorWindow system and a collection of objects in a scriptable object asset I call a Datastore. One of the properties...
If Fuse were a bro, it'd be the one that crashes your wedding drunk, and pisses all over the flora arrangements. I hate Fuse with a passion, Adobe...
OnSceneGUI is for rendering GUI controls in the scene view, it has nothing to do with EditorWindow. There are a few ways to get an editor object...
How difficult is it to get the world position of a particle, and to check for events like on mouse over?
Using DAZ studio is fine for non-commercial projects, but then only after you make the models game ready - you'll need to research and practice...