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I want my game to use real train physics. If not the physics engine, any idea on how I should go upon doing collision?
So, in Unity, Wheel Colliders are primarily used in car/racing games. But, how do you make Wheel Colliders work on a train? This goes for both...
After looking at the Manual/Scripting API, I figured the best course of action is to utilize the NavMeshAgent.Stop variable. For example:...
Hey, guys. So, I am making a train simulator revolving around a runaway train. One of the key mechanics for this game must be the engine's...
Thanks for the tip! I actually am not new to Unity nor game development (I've been in this industry for about 3 years). I just haven't made a...
Hello, everyone. So, I am developing a train simulator in Unity 2018.2 and was wondering how I could recreate the "numbers for cameras" feature...