A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Another point to being able to point to a folder (say, https://YourGitHost.com/UserName/RepoName.git/folderName): you don't want everything on the...
Ah, you're correct! My mistake, never realized it had a return result. Duh! I'll have to roll that into my own tracking wrapping classes. Thanks...
Apologies if this has been discussed (didn't find anything on a search) but I wanted to raise awareness of a problem with Analytics.CustomEvent():...
VS Code is already really good. It's maybe missing a few things here and there, but the addition of extensions in the latest version and the fact...
This looks great. Well done guys. My feedback right now is this: the data is there and can be visualized easily, individually. Very flexible too....
This is exactly what I'm most curious about. I'm testing it out and in a way, Unity Analytics is great: I'm not only passing numeric data (average...
I use Undo.RecordObject() in the same way inside OnSceneGUI and it seems to work. This is on an Editor that is fully based on handles. It's been...
This is a super old thread, but for the sake of future Googlers, I managed to get the status bar to show (programmatically). It's not ideal (the...
Hey HGarry, thanks for letting me know. In Unity 5 apparently AudioSource game objects are not automatically played while in editing mode inside...
Interesting that you got no answer, because I too have been dealing with this and could find no real answer online. Lots of questions, but no one...
To help me create game jam games with actual sound, I've decided to port the famous sfxr to Unity. I had been using as3sfxr's online version to...
Ohh, I get what you mean now -- the asset store package has a "Main.cs" file in the root folder. That's a no-no. That's my fault; I didn't really...
Well, that's just for the sample projects; usfxr's own scripts have their own unique names and are inside the /usfxr folder in the sample...
Yup! Thanks! I still do a lot of Flash work professionally (weirdly enough) but Unity is currently my go-to spare time technology for fun. I took...
Thanks again for the comments guys! I've finished adding all BFXR features to usfxr, just as I get ready for the next Ludum Dare. Now it supports...
Thanks Jeff. I'm only in the beginning of it but so far it seems much better and more honest than all other Unity books I've read.
Google Analytics would be a big one. I haven't used it yet for Unity (not sure I'd like it, even though I use it for websites). However, there's...
I'm biased, but I've been creating sound effects for my amateur games inside Unity itself with my port of sfxr:...
Another update: I've started adding the features introduced by BFXR to usfxr. BFXR is another AS3 port of SFXR. The interesting thing about this...
Thanks for the support guys! I've done a few further updates for performance, and also uploaded it to the asset store (for free), since a lot of...