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I've been able to work around the issue in 2019.3.0f6. I have installed clang as @LiveOverflow recommended, but I was still getting error: Failed...
I'm getting error: Failed running /home/michal/Unity/Hub/Editor/2019.3.6f1/Editor/Data/il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp...
I'm not sure if it was supposed to work in the first place. Unity recommends manually searching for hash in file lib_burst_generated.txt here:...
In Dev build I have lib_burst_generated.pdb along with lib_burst_generated.dll in Plugins directory but in Release build it's not there (it's not...
With the new JobComponentSystem Entities.ForEach() breakpoints are not being hit for me inside the lambda...
It happens to me when Burst compilation is enabled, when I disable Burst breakpoints are being hit.
As I understand it, SRP Batcher is in native C++ code but URP and Hybrid Renderer's source code (C# and shaders) is available and can be cloned...
In 2019.2 this solution worked for me: [MEDIA] It no longer works in 2019.3 where post-processing is redesigned; but in 2019.3 this solution...
I am getting assertion error as soon as I destroy an entity created earlier: using NUnit.Framework; using Unity.Entities; namespace SystemsTests...
I tried this trick in 2019.2.0f1, it worked but it also disabled post-processing effects (as soon as there are two enabled cameras in the scene,...
I have an RTS-style game with units as ECS Entities and simulation in jobs, there are no GameObjects. I want to play multiple simultaneous weapon...
I had the same problem, I was able to troubleshoot it using Entity Debugger. RenderMeshSystemV2 expects entities with component LocalToWorld, it...
Thank you, it works for me now.
My executable running on Windows in Unity Player is available in the Memory Profiler drop-down, but button Capture Player is always grayed-out....
Thank you, that approach worked for me. My use case is that I am trying to implement the usual savegame functionality (game save and load). I...
OK, so I can use SerializeUtilityHybrid.Serialize / Deserialize as in:...
The old examples no longer work, there are now additional parameters: SerializeWorld(EntityManager entityManager, BinaryWriter writer, out int[]...