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both of them just kept return only one gameojbect, even if i cast them to an array or to a list (like .ToArray()). I think i found the solution,...
Do you have to use System.Diagnostics? I think it also have an Debug function in there so it get confused which debug to use. also i think you...
maybe try lockState? Cursor.lockState = CursorLockMode.Locked;
I have an array of Transforms in 2d that I want to sort by their positions in this way: if you pressed right: Create a sorted list of the...
I found out that when I set the slope limit to 90 degrees it seems to fix the problem.
I tried to make an FPS character controller script, but for some reason when the player walk toward a wall and trying to jump on it at the same...
Hey everyone, I'm trying to move my player to his last saved position with player.transform.position but the player does changed his position but...
Ok so, I don't know why but for some reason setting up the new scene again seems to solve the issue. thanks:)
and also, this script works when i run it in the first scene so I don't see any reason why it shouldn't work when I'm using the prefub again in a...
I'm also calling pause in other scripts, by refrencing the GamePause class and than calling the function that i want to use, using...
Hello:) i have a problem that i do not understand in one of the projects I'm currently working on. Iv'e created a prefub of an empty object...
Thank you so much!
Hello there, I'm trying to write a script to turn the lights off in my game at random times. the lights are just a 2d images with 0.4 alpha color....
Ok so, none of them is set at a trigger, I didn't added anything else to the game project except the two objects what i ment is that they pass...
Hey I've just created a new seance and added a box as a floor and a sphere. I also added a box collider to the floor, a sphere collider and a...
Hey guys I'm new with scripting in unity and i have a problem with the dialogue System I have been working on the problem is in the Dialogue...