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Thanks, it worked perfectly. Just note that if you put the probabilities as integer values, you'll need to divide them by 100: probabilityTotal +=...
I got a custom class called "Drop" (I use Seralizable so that it shows on the Editor): [Serializable] public class Drop { [SerializeField]...
Do you have any link?
Hi guys, I'm making a game where you are supposed to shoot, and this projectile can be reflected by an specific kind of wall. [IMG] (Something...
Could you be a little more specific?
Hi guys, I'm trying to create an infinite laser in Unity 2d. Either using raycasts or prefabs. I've tried using this video: [MEDIA] and this link:...
Hi, I'm making a 2D game with pixelart style, and I was wondering if there's any way that I can make a sprite of a prefab glow/emmisive, so that...
I thought of the multiplayer system something like this: One player is not the server until both connect, and when the match ends, then they...
Because I haven’t found any tutorial or library targeting or mentioning something about P2P. So I don’t know how this could be implemented. Just...
I’m planning on making an online game. I’ve used Unity (with Photon’s PUN2), but after some research, I had the idea of instead of using a server,...
Hey, thanks for your reply! I really apreciate it! Have you done this checking when subscription ends stuff before? It will help a lot if you can...
Hi guys, so I need to get if the current subscription already ended, so I can put my respective code. So, I'm using this code to check if it has...
The main problem is that I can't instantiate a SubscriptionInfo object because I need the JSon string and I don't know how can I get it
I want to get the subscription state in my Unity3D project (I'm using Unity IAP), so if the subscription has ended or cancelled I could just...
I want to get the properties of a room when I'm in lobby. I'm sure that the properties are setted to show on lobby with adding a string to it....
But, what does the room custom properties really do?
I need to sync a string array in Photon PUN2 (Unity), so all the players can have the same value, for example: The master player sets the string...
I need to know if my player has an active iap subscription (that hasn't been expired or cancelled) and if that is true (subscribtion has expired...
Hi guys, I'm new at Unity IAP, And I have some questions. I wonder If you could please answer them. Do you know hot to implement the subscriptions...
I have a problem here with Photon's PUN 2. Sometimes It works, but other times it doesn't. Since the last 2 weeks it isn't working that fine....